Fragmented Scenes try out- 

     inquiries whilst drifting in multiple wet and ambiguous scenarios and location


- 2024, Leipzig


Kuan-Hsuan responds to the surreal atmosphere of the Ball Theater to create a fantasy world in which time, emotions, and happenings are materialized in different ways throughout the performance. This evening of fragmented performative scenes is greeted with a peculiar character transforming the stage into a text-based video game, executing a meticulously crafted list of tasks, which unfolds through a series of fragmented happenings, choreographed actions, blending movement, text, and sound—all within a wet and ambiguous environment reaching from water spirit interactive story-telling to ice sculptures of crying eyes.

This project aims to compose a space for the desires and curiosity to try out multiple fragmented scenes and experimental elements. This includes, but is not limited to: continuously melting scenographical elements emerging on and transforming the already imaginative Ball Theater stage; voices that stretch, search and compose for their possibilities and existence; the character’s shifting identities; questions about the act of looking and eyes/ice; a moving body that is in conversation with gestures, taskbased actions, or so on.







The ball theater looks like an eyeball.
I created ice balls installation that constantly melt and dropping tears from the big eye ball.
Ice balls and eyeballs.

A water spirit exists inside this eyeball in a video game dealing with a set of inquiries that will lead her to a potential somewhere. On her body is the stilled splash of water. what is she searching for?  

A research about eyes/ looking, each eyeball contains the entire universe of a person. Can I look into your eyes?  
A poem about tears and crying as daily, sociological, poetic symbols.

A choreography.
A visit in multiple wet and ambiguous senarios and locations.




This work combines my research and learning of blender 3D modeling, 3D printing of wearable objects, scenographical research, tears, hydrofeminism, game theory, character movements and so on.







Concept/ Making/ perform/ text: Kuan-Hsuan Lee
Music and sound: vinco.zone
Dramaturgical support:  vinco.zone, Thomas Ntamashimikiro
Technical support/ Consultation: Max Scheider
With the generous support of HGB, Max Scheider, vinco.zone, Isabel Lewis, Thomas Ntamashimikiro